Making games
at 70: too late?
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Seventy years old, starting from zero, learning to make games. Is it too late? Meet a grandmother in Japan. She touched a computer for the first time at nearly sixty. At eighty-one, she released her very first phone game.
It's a simple game: put twelve dolls on a four-step stand, and get them in the right spots to win. Why build it? Because she couldn't find a single game that older people enjoyed. She wasn't a genius either. A young tutor taught her step by step over video calls, and she asked again and again.
But can a seventy-year-old brain still take in something new? In one experiment, people over sixty spent over fifteen hours a week learning a new craft: digital photography, or quilting. Three months later, their memory had improved. The groups that just socialized or watched movies didn't change like that.
The key: it has to be new, a bit hard, and done every day. Making a game ticks every box. To be honest, though, learning does get slower with age. You may need to watch the same step a few more times. Slow is not the same as can't. Now, about Unreal Engine. Many big-name games are built with it; it's a pro's heavy-duty tool. Version 5.8 came out just this summer.
Opening it is like walking into a big restaurant kitchen: dozens of stoves, a whole wall of spices, all set up for you. On day one, you don't cook a royal banquet. You fry one egg. Here, frying an egg means this: press the space bar, and a little character jumps.
You don't type a single line of code. It has a tool called Blueprints: little boxes on the screen, joined by wires. One box says "space bar pressed," and it's wired to a box that says "jump." Just like two lines in a recipe: oil first, then the egg. One thing to sort out first: this kitchen needs a strong computer. Epic recommends thirty-two gigabytes of memory, so an old laptop at home probably won't cope.
So no, it's not too late. Don't aim for a big game. Aim for your first little character that jumps. What's the latest-in-life new skill you ever picked up, and how old were you?
At 81, she made a game
It's not too late. Don't aim for a big game. Aim for your first little character that jumps.
Masako Wakamiya in Japan touched a computer for the first time at nearly sixty. At eighty-one, she released her first phone game: put twelve dolls on a four-step stand (a Japanese Girls' Day display), and get them in the right spots to win.
She built it because she couldn't find a game older people enjoyed. She wasn't a genius either: a young tutor taught her step by step over video calls, and she asked again and again.
A 70-year-old brain can still learn
The key is that what you learn has three things:
NewA bit hardEvery day
Making a game ticks every box.
To be honest, learning does get slower with age, and you may need to watch the same step a few more times (why kids pick up language so easily covers how age changes learning). Slow is not the same as can't.
Unreal Engine is a big restaurant kitchen
Unreal Engine is a tool for making games, and many big-name games are built with it. Version 5.8 came out in summer 2026. Opening it is like walking into a big restaurant kitchen: dozens of stoves and a whole wall of spices, all set up for you.
On day one, skip the banquet. Fry one egg.
One difference: a person follows a recipe, but the computer follows a blueprint, and it waits until the player presses the key.
Check the computer at home first
Quick check
At 70, what's the best first step in learning to make games?
Like frying one egg in a big kitchen: new, a bit hard, practiced daily, and a 70-year-old brain can still learn it.